————————————————
You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters from your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck with a Link Rating equal to the number banished, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of “Tribrigade Ceras” once per turn.
————————————————
Currently Found In: Phantom Rage (PHRA-JP007)
While Types tend to have unique strategies to center arround, some of them share traits and support that allows them to cooperate together. A good example of this is the Tribrigade archetype, monsters part of the Dogmatika lore which also follows a recurring strategy for many years about involving Beasts, Winged Beasts, and Beast-Warriors in a single Deck. Like many current Decks their goal is to Link Summon monsters as many and fast as possible, but in the case of Tribrigade they can do so by banishing their monsters from the Graveyard to act as materials. This gives them the upper hand when planning their summons right from the first turn, and with the advantage of supporting three Types with their respective tools and those assisting them together makes Tribrigade quite consistent on bringing their strongest monsters in no time.
“Tribrigade Ceras” is one of the various monsters forming this archetype, providing the basics for Tribrigade to immediately start bringing their Link Monsters right away. Like many other Tribrigades residing the Main Deck “Ceras” allows us to banish Beasts, Winged Beasts, or Beast-Warriors from the Graveyard to summon a Link Summon of any of those Types with Rating equal to the number of cards banished, but limiting the use of Link Materials arround the three Types for the rest of the turn. The unique ability “Ceras” offers is actually quite simple for current standards, as by discarding any other monster from those three Types we can Special Summon this creature from the hand. Given the value Tribrigade gives to its Graveyard, “Ceras” can become a strong starting point as its own arrival alone can become the starting point towards further summons arround this archetype and others we can involve in it.
Beasts in particular gains their best options the smaller their monsters, and thus “Ceras” being in a wonderful position when comes to its availability. Tribrigade itself won’t take long to get us “Ceras” out in no time, as “Tribrigade Line” and “Tribrigade Nabel” gives us basic requeriments that will benefit the archetype in the long run, while “Tribrigade Airborne” will summon it from our Deck if we have a stronger monster than itself. With the possibility to invest more on one of three Types “Ceras” gains the best assistance from recurring Beast cards in Decks involving small monsters, as from “Rescue Cat” and “Obedience Schooled” summoning “Ceras” and others from the Deck, to the unusual behavior of both “Melffy Catty” and “Melffy Puppy” to obtain cards from our Deck, Tribrigade could center more on this single Type and barely compromise their momentum. The very same Tribrigade lead monsters can also assist us on bringing “Ceras” when needed the most, as with “Tribrigade Felidgette the Fruitless Flower” allowing us to Special Summon it from our hand for free, the retirement of either “Tribrigade Shrike the Wicked Wings” or “Brigand the Stigmatavorous Dragon” can gives an opportunity to recover or further expand our plays. Obviously given the majority of Tribrigades can use their summoning effect “Ceras” can instead be disposed for other plays coming from its allies’ effects, no matter if is milled from our Deck by “Tribrigade Phractaur” or “Cockathorium, the Superheavy Shining Soarer”, or even discarded by copies of itself as each effect won’t be affected by a single clause.
“Ceras” shows its true colors once we see the benefits that will offer to not only Tribrigade in general, but any other monster of the stated three Types that will be involved on their plays. The Special Summon of “Ceras” immediately grant us with the possibility of dumping a Tribrigade, therefore already preparing their Graveyard effect to summon a Link Monster by banishing cards from that location. The summoned “Ceras” will surely follow, as if is not immediately turned into a material of other summons, it will become the main cost of cards like “Cattle Call” or “New Style Fur Hire” depending of the approach we take with the archetype and their interactions with three different Types. While its own Special Summon has some obvious uses for the average Deck, “Ceras” truly shines with the rest of Tribrigades as their Graveyard gets more filled with monsters. With their abilities not restricted to the archetype, we can dispose any monsters that grants us further benefits as we keep “Ceras” and other Tribrigrades arround to turn them into Link materials. The complete package leads into a playstyle where “Ceras” alone will take advantage of any monsters in the Graveyard to summon a Link Monster, to then itself become a material for other Extra Deck creatures. Covering three Types at once with this ability also grants us with a variety of powerful Link Monsters related or unrelated to its archetype, as along the mentioned “Felidgette” or “Shrike” leading the archetype on their arrival we can also summon some other powerful creatures like “Simorgh, Bird of Sovereignty”. Some of these potential summons can also benefit from “Ceras” in one way or another, as while “Shrike” can banish cards when we summon it (Or the Link Monster by its effect) near one of its arrows, “Tribrigade Lugerou the Silver Bullet” can revive it to either retrieve it back to our hand or weaken the opponent’s monsters if something goes wrong.
Under a big text box that spends most of its reading stating the Types involved, “Tribrigrade Ceras” offers a commonly seen effect on current monsters along the archetype’s unique gimmick to create a strong monster to start Duels with. Tribrigade can completely involve on its own cards or focus on the best of the three Types that works with, and in the case of “Ceras” it gains some powerful options that gives it the opportunity to stand out outside its default playstyle. This last aspect is what makes Tribrigade a fearsome archetype as soon they solve their small card pool, as even with their few options “Ceras” already has some powerful outcomes with not only the few Tribrigades involved but any monsters from the three Types we can involve in either the Main Deck or Extra Deck. Much like many current monsters in the Main Deck “Ceras” has the weakness that due its obvious material role and ability to cheat out Link Monsters it can be countered at the right timing and halt the entire Deck for the rest of the turn, but given the many advantages that grants and obtains from early to late game is easy to dismiss this small risk as obtains one or more Link Monsters right from the first turn.
Personal Rating: A
+ Can be Special Summoned from our hand by discarding a Beast, Beast-Warrior, or Winged Beast
+ Banishes Beast, Beast-Warrior, or Winged Beast monsters from the Graveyard to summon a Link Monster from those Types
+ Strong support specially from Beast cards
– If we use its Graveyard effects we can only use Link materials of the stated three Types for the rest of the turn
– Tribrigade is still lacking in options of their own
– Due its sole role as material might become the main target of negation effects