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When a “D/D/D” monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;
● Fusion: Gain 1000 LP.
● Synchro: Your opponent cannot target that Special Summoned monster with card effects.
● Xyz: Banish 1 card from the field or the Graveyard.
● Pendulum: Draw 1 card, then discard 1 card.
Once per turn, during your Standby Phase: Take 2000 damage.
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Currently Found In: Raging Tempest (RATE-EN099), 2017 Mega-Tin Mega Pack (MP17-EN239)
D/D takes the reckless strategy to center arround every Extra Deck summon imaginable to gather a diversity of lead monsters in no time, something which even other Decks tries to replicate they often focus more towards one or two of these summons. For D/D achieve such major investment it gets support from the Dark Contracts, powerful Spells and Trap Cards which does most of the job required for the average Deck. But these Dark Contracts have a catch, as they’ll make the user lose big chunks of Life Points the longer they remain on the field. Yet this is a risk D/D must accept to play all their big summons without losing too many resources, and in many cases they’ll be able to obtain a powerful field before their backrow takes away all their Life Points.
“Dark Contract with the Entities” is a Spell Card which brings some of the Entity archetype’s mechanics towards D/D as both shares some similarities in terms of their Extra Deck investment. “Entities” will provide one of four different effects (once per turn each), which will vary of the type of D/D/D we summon from our Extra Deck. With a Fusion Monster will gives us 1000 Life Points, a Synchro Monster will make said monster protected against opponent’s targetting effects, a Xyz Monster will banish a card from either field or Graveyard, and lastly a Pendulum Monster will let us draw a card and discard another. The catch of this wide variety of benefitial effects is that “Entities” will make us lose 2000 Life Points in our Standby Phase, but much like many other Dark Contracts if played properly it can settle Duels as we can potentially activate two or more effects to gain a major advantage from the first turn.
With assistance of members like “D/D Savant Kepler” and “D/D/D Wave King Caesar”, “Entities” will be right on time to start providing their many benefits as long we follow with a diversity of Extra Deck summons. Obviously the best way to play arround this card is to simply play the archetype like normal, as D/D will soon gain on speed as they gather D/D/D monsters and Dark Contracts from the very first turn. With “Dark Contract with the Swamp King” and “D/D Swirl Slime” being in charge of Fusion Summons, “D/D Lamia” and “D/D Nighthowl” as easily accessible Tuners towards Synchro Monsters, and these two along monsters like “D/D/D Flame King Genghis” arranging Xyz Summons, is more than possible to follow one Extra Deck summon after another as “Entities” keeps providing its many effects one after another. Obviously as an archetype that debutted along Pendulum Monsters these cannot be ignored, not only granting us the opportunity to summon monsters back from the Extra Deck but also retrieve any Pendulum Monster which is also a Fusion, Synchro, or Xyz if are face-up. Link Monsters might not give us direct benefits arround “Entities” but can still become vital options towards the Dark Contract, with “D/D/D Abyss King Gilgamesh” not only providing Pendulum Monsters from the Deck but potentially cheating the arrival of an Extra Deck monster, and “Cross-Sheep” which grants its own bonuses when involving different Extra Deck summons. To make things even more favorable “Entities” has no effect clauses affecting all its copies, therefore we can take the risk of losing Life Points if that means we can obtain a mass removal effect with an Xyz Summon or able to draw various cards with a Pendulum Summon. Like any Dark Contract the risk of losing a major quantity of our Life Points can become detrimental if the opponent finds an opening in our game, but under the pressence of lead cards such as “Go! – D/D/D Divine Zero King Rage” and “D/D/D Oracle King d’ Arc” we can avoid the negatives of most of all Dark Contracts.
“Dark Contract with the Entities” is that kind of card that doesn’t show its potential until the Deck that gets involved starts moving. D/D has no big problems to go from a cheap Fusion Summon to end with a board carrying a variety of Extra Deck creatures, and between those plays “Entities” and any other copies will provide its benefits to gain the upper hand in no time. “Entities” might have been introduced before Link Monsters, but these monsters can grant not only additional Zones for our Pendulum Monsters but also effects to gain a major advantage as we keep playing monsters one after another. The problem with “Entities” is not truly the Life Point cost as there’s simple methods to deal with it, but rather its reliance on the archetype despite how handles the Extra Deck in an average Duel. Fusion and Synchro Monsters often become D/D’s most prominent summons even though “Entities” grants the weakest effects in comparison with the rest, Xyz Monsters has the most devastating outcome despite the few of them the average D/D Deck will run, and the many restrictions Pendulum Monsters has to deal with nowadays makes it not as simple to pull out just to draw cards with. “Entities” is far from a bad card for an archetype that juggles through Extra Deck summons with a minor investment, but requires a special focus arround its best results that many D/D players won’t risk over other alternatives.
Personal Rating: B+
+ Grants effects depending of the kind of D/D/D monster we summon from the Extra Deck
+ D/D has no problems to summon a variety of Extra Deck monsters one after another
+ Able to stack effects with its own copies
– We lose 2000 Life Points during our Standby Phase
– D/D will often gain its weakest effects unless invests arround it
– Depends on the entire archetype to function